Ok, I'm a bad blogger. It's been awhile since I've posted and I apologize for that. Life just finds a way to keep me away. But I definitely have some posts coming in the next few months. Especially b/c GOD OF WAR III is FINALLY coming out in just about a month! Finally!!! It's been a long but rewarding journey. And to kick things off I'd like to share with ya'll a video interview I did with the great folks over at CGChannel.com a couple months ago. I was honored to be a part of their great website and community online. The guys over there are top notch and so dang nice! Check out their newly revamped website. It's pretty awesome!
Check out the video interview here:
CGCHANNEL INTERVIEW
So Sony just did a whole big press announce thing where they showed off the extended full trailer as well as actual gameplay to the press (of which only the trailer was released to the public- wait till you see the gameplay- crazy!). Coinciding with the big press announcement, God of War III is also currently featured in two magazines- Game Informer and PSM3 (a French magazine). I was fortunate enough to be able to have my art featured on both covers. So here's the artwork I did for the covers with and without the logo and type. The articles inside also showed some of my concept art so here it is for you to check out. But if you get a chance check out the actual magazines, cool? Oh, and I included some of the concept mood boards I did for the trailer too.
I can't wait for everyone to be able to see and play the actual game. The guys over here at Sony Santa Monica are truly some of the most talented guys out there in the business. I think people will be blown away once they see the final game. But until then you can only see some of the concept art. Showing concept art is like a big tease to what the final product will be. For example, wait till you see the Chimera actually moving around and going crazy on Kratos. It's awesome! Until then enjoy the tease! =>
Here are 2 new environment concepts I came up with. I'm definitely having too much fun.
In some God of War III news, Sony recently released the extended full trailer to the highly anticipated game. And it's in HD! Check it out! Here's a link (after verifying age):
GOD OF WAR III TRAILER
God of War III will also be featured in the next issue of Game Informer magazine. I was able to illustrate the cover and some of my concept designs will also appear in the inside article. I'll be sure to post them up here once it hits the stands. So check it out any day now!
I'm having too much fun I think. But here are some more environments I came up with. I had to do a floating city piece eventually. And then I wanted to play with more organic forms in the second one. More to come...
Here are a couple more environments I came up with. I'm totally having fun with these. Environments don't come as naturally to me as characters and creatures do (and when I say "naturally" I mean "fooling my clients into thinking that I know what I'm doing"), but I do have just as much fun coming up with them. I just need to put in the mileage. It's tough to find the time though. More to come...
So I've been quite inspired lately to do something other than just creatures and characters (which is what I mainly do during my day job) and work on some environment concepts. AND when I do get to do environment concepts in my day job it always has to have that Greek feel to it. So these are just some personal environment concept paintings I came up with while playing around in a sci-fi world. I had a ton of fun with these and I do have to thank Jung, James, Cecil, and Stephan for the boat-load of inspiration during the past couple of months. More to come...
Sorry for the lack of posts. It's been a crazy couple of months for me. I did these a couple months back but never posted them here. I love doing these kinds of creature sketches. I have fun playing with brushes, textures, shapes, and values. I just start painting without knowing exactly what I'll be coming up with and let the brushstrokes help me find the forms. I have so much fun doing these also because in my day job I'm always designing with a specific goal in mind, a certain direction. But with these I can design as I go. It's fun to come up with the design, function, and story of the creature as I go. Is it more majestic or evil, predatorial or passive, slow or fast, etc. It's designing on the fly. Of course if it were to be used for some actual story I'd go into a lot more detail and research into the design and nuances of the actual character. All of this is the fun in concept designing. More to come!
Ok, I haven't been regular with my blog postings. I have a ton of new artwork done over the past 2 years but of course 99% of it is held up in NDAs. I wish I had more free time to do personal paintings but with a new baby, a full time job, and some freelance work I find any free time I do have being spent with my baby girl (as it should be). She's a cutie. Anyways, since I haven't been regular a huge dump is due. => Here's a bunch of stuff I did for the God of War: Chains of Olympus PSP video game: 2 marketing illustrations, a couple of thumbnail roughs done for marketing illustrations, and some quick concept designs done for the PSP game. It was great to be able to be a small part of this cool game.
I have some more stuff I wanna post here soon so keep an eye out! Thanks for looking!
This is another illustration done for ImagineFX magazine. The recent issue was like a dedication issue to fantasy illustrator great, Frank Frazetta in honor of his 80th birthday. So they invited a bunch of artists to contribute a piece in homage to him. I've always loved his paintings of the Death Dealer so I decided to take a stab at my own version. I had a ton of fun with this!
I was asked by the good folks over at ImagineFX to do a workshop tutorial for their magazine a couple months back. I wasn't sure what I was going to paint up and ended up doing a tutorial for this Martian-like character. It wasn't a tutorial necessarily on concept design or anything, just a simple tutorial showing the readers one way I approach doing a painting of a character. I painted it not knowing what I was going to paint. I just started painting some shapes and forms and eventually came up with this character. If you get a chance check out the full tutorial in ImagaineFX magazine issue #27.
Here's another quick creature sketch I did for fun. No big concept idea or anything. This is like the other creature sketches I did in my earlier blog posts- just playing with the brush and letting the design emerge as I push and pull the paint around. Fun stuff. The end result is this jacked up looking rabbit- thus the title, Jacked Rabbit!
I was inspired to do my version of the Hulk. I've never drawn him since I started drawing comics professionally over 10 years ago so I had to take a stab at this mountain of a character. I wanted to convey just his mass and weight. I also wanted to portray him more Kirby-esque, not all body builder and intelligent-like how he's portrayed these days. Tons of fun! Oh, and yes he's naked b/c pants can't stretch that much!
I was a huge Iron Man fan back in the 90s (while I was in high school). I started drawing comic books professionally back in 1995 and after 10+ yrs of doing that I realized that the last time I drew Iron Man was before I became a professional. So I had to do this painting. I'm actually a big fan of when Tony Stark wore the red and silver version of the armor. So I did my take of that version. Gotta give props to Adi Granov for inspiration. I had tons of fun with this! I can't wait to see the movie!
I was fortunate enough to take part in the latest gallery show at Nucleus Gallery. It was the "Revenge of the Ninja" show. Over 50 artists showcased their work. I had a lot of fun. This is the piece I did. I wanted to do something different than the action you would expect in a ninja piece. It's titles "Aftermath." I hope you like...
I had a lot of fun working on the Steeds of Fate level in God of War 2. The idea is that there are these 4 massive horses made out of granite and rock out in the ocean. They are the size of mountains. You, as the player, will reach the horses by running across the chain that begins at a structure that is connected to an island. You will climb onto the horses and go through a whole level fighting enemies and such. Eventually, you will break open the blinders that are covering the eyes of the horses. Once that's done the horses will come alive and begin to move forward which in turn pulls the island forward to connect it to the structure. I don't know if any of that made sense, it's tough to explain. But it's a pretty cool moment in the game.
The black and white rough painting was the initial painting I did to get a feel for the whole thing. But I ended up doing a more static side shot of the horses mainly because it shows the most amount of information on what they actually look like. I had a lot of fun with these.
Us concept guys at work used to spend a 1/2 hour painting up a particular subject matter. Here's a quickie done one day when we attempted robots. It was just fun being able to experiment and to exercise our brains doing these quickies.
Hey all- this is kinda embarrasing to post b/c it's always weird to see and hear yourself on screen. But I'd thought since I've been posting about the gallery show and all I should follow it up with some interviews that were done during that event. The first link is from Coin-op.tv and the other is from Figures.com. So enjoy us making fools of ourselves!
COIN-OP.TV Interview
FIGURES.COM INTERVIEW
AND CHECK OUT THE OTHER INTERVIEWS WITH MY FELLOW GOW2 ARTISTS
Hey all! I just wanted to thank everyone that was able to come out to the gallery show the other weekend, and those that wanted to but couldn't (it's the thought that counts)! It was awesome! We all had a blast hanging out, meeting people, and just having fun. I hope to do another one in the future. You guys can check out pictures from the event at the Nucleus Gallery's website. Here's the link:
Nucleus Gallery event pics
I wanted to post the pieces I did for the gallery for those of you who couldn't make it. I had fun with these. There was no specific direction I was going when painting these. I just started painting and let the paintings discover themselves. It was an interesting way to work- very opposite to the way I approach my concepts at work, which is attacking things very intentionally, usually with a certain amount of research first.
If any of you are interested in purchasing prints of any of these paintings you can get it from the Gallery Nucleus guys. Here's a link to their prints section:
GALLERY NUCLEUS/PRINTS SECTION
Thanks guys and gals again! I hope you like...
Hey all! Nucleus Gallery is holding an exhibition of art featuring artwork by the concept art team that worked on the God of War 2 video game. Along with myself, there are 7 artists (Erik, Cecil, Charlie, Dwayne, Scott, and Ryan) that are going to be showcasing art that is both personal as well as work from the game. If you're in the area (Alhambra, CA) on May 12th (or that weekend, but we'll only be there Saturday night to hang out with you all), please drop by and say hi. It's going to be a fun event at a very cool store/gallery. Thanks to Ben and everyone at Nucleus for hosting this event! We can't wait!
These are just fun to do. Scribbling around till you find something. Chaos to order. Fun exercises!
Here's another creature sketch I did. Just playing around and having some fun.