https://www.ign.com/articles/the-outer-worlds-2s-worlds-are-going-bigger-ign-first
https://www.primegames.bg/en/blog/blood-sword-a-dream-begins
https://store.steampowered.com/news/app/1086940/view/538849539213231622
https://thqnordic.com/article/gothic-1-remake-new-journey-begins-respect-original-and-vision-future
https://www.ign.com/articles/how-th...go-wild-with-rpg-character-building-ign-first
https://www.ign.com/articles/new-gameplay-the-outer-worlds-2-ign-first
https://www.gamespress.com/en-US/De...rim-Biopunk-Strategy-Packed-with-Brutal-Comba
Kingdom Come: Deliverance II was possibly the Codex's most anticipated title of 2025, but then The Leak happened. What followed was a 200 page feeding frenzy that required the forum to be reorganized in order to properly contain it. Compared to that, the game's actual release nearly two months ago was almost a low key event. The game was a commercial success of course, and most of our users who actually played it don't seem to have hated the experience. But focusing on whether Kingdom Come 2 is fun enough to compensate for being "woke" obscures some important questions: Is it a well-designed title? Is it an improvement over the first game? Our reviewer, the indispensable lukaszek, seems to have approached the game with those questions in mind. His answer, in short, is "not really". While packed with all sorts of features and activities, Kingdom Come 2 is ultimately an unchallenging mass market action RPG, with a railroaded story that doesn't really work despite a massive amount of cinematics. He does seem to have had a blast trying to exploit its systems, though. Here's an excerpt:
https://store.steampowered.com/app/3302370/Crux_Diaries_RPG/
https://forums.obsidian.net/topic/134573-patch-138087535-is-live/
https://www.gamespress.com/Alpha-Launch-19th-Century-Japan-Meets-Steampunk-Tech-in-Owlcat-Games-c
https://www.paradoxinteractive.com/...rade-bloodlines-2/news/updated-release-window
Back in 2021, Ossian Studios designer Luke Scull announced that he intended to create an episodic series of Neverwinter Nights modules called The Blades of Netheril that would be a sequel to the game's original campaign starring the Hero of Neverwinter. Its development ended up taking a much longer time than expected, during which Luke also produced enhanced editions of his classic modules from the 2000s, Siege of Shadowdale and Crimson Tides of Tethyr. The decision was made to split the Blades of Netheril campaign into smaller parts, the first of which would be called Doom of Icewind Dale. It was finally released last month, as a new official DLC for Neverwinter Nights: Enhanced Edition rather than a free download as originally expected. Our resident Neverwinter Nights expert Gargaune wasted no time giving it a try. In his review, Gargaune finds Doom of Icewind Dale impressive, but not a masterwork on par with Tyrants of the Moonsea. It's clearly the first episode of a larger whole, with some curious choices made with regards to continuity with the original Neverwinter Nights campaigns. Here's an excerpt: