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cimgf.com – Cocoa Is My Girlfriend | Taglines are for Windows programmers

Creating A Happy Appy Song 20 May 2013 | 10:52 pm

App developers need ways to promote their apps and audio and video provide a way to do that. At a recent iOS developer camp in Colorado I gave a talk in which I demonstrated some ways developers can c...

iOS Crash Logs On iCloud Synced Devices 26 Apr 2013 | 11:54 pm

I tweeted a call for help today to figure out how to get crash logs from a device that syncs with iCloud rather than with iTunes and a cable. The issue is that you can only sync with one and not both ...

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Core Animation Workshop at Update 2011 by Drew McCormack geekninjafactory.com 9 Aug 2011 | 03:24 am

Learn how to use animations in your apps on iPhone and iPad Overview Core Animation underpins the user interface of virtually all iOS apps. Even if you don’t use the framework directly, it forms the...

Parallax Scrolling (Core Animation Games 4) mysterycoconut.com 22 Sep 2011 | 10:45 am

It has been quite a while since I wrote the last article in the Core Animation Games series. If you remember, in it I complained bitterly about the CA scrolling classes, and how none of them filled th...

Scrolling Hell (Core Animation Games 3) mysterycoconut.com 10 Feb 2011 | 11:54 am

This week my post is going to be necessarily short. Noel and I have been working on preparing the first beta for Casey’s Contraptions, and there is still plenty to do before our intended milestone on ...

Designing Casey’s Contraptions, Part 1 mysterycoconut.com 27 Jan 2011 | 06:47 pm

Last week I posted a couple Casey’s Contraptions screenshots as intro to yet another Core Animation technical rambling. One of the images, my latest try at designing the “Level Completed” screen, got ...

Space-Time! (Core Animation Games 2) mysterycoconut.com 20 Jan 2011 | 01:49 pm

Progress this week has been slow on most of my projects. Noel and I were working on Casey‘s tutorial, then we started implementing more objects so we can create some more levels and start beta–testing...

The Jungle, Part 7: Quartz Demos (Section 3 of 3) cupsofcocoa.com 20 Jul 2012 | 03:54 am

In this last section, we will combine the drawing abilities of Quartz with the blazing fast animations that are provided by Core Animation. Core Animation Primer Core Animation is a framework for an...

Core Animation for Kiosk Apps theocacao.com 2 Sep 2008 | 03:17 am

A local non-profit youth football league had a fundraiser this weekend, called Marathon Flag Football. The event set a new world record for the longest continually-played flag football game — over 24 ...

Core Animation Isn't Just for Animation theocacao.com 3 Oct 2008 | 01:28 am

Often when I'm talking to somebody about how they're designing their app, I suggest they use Core Animation to implement the user interface. More times than I can count, I've gotten a puzzled look fol...

Waterloo-Cedar Falls Courier: Farmers need to be vigilant, officials say furcommission.com 20 Aug 2013 | 10:31 pm

Third a three-part series by Dennis Magee. WATERLOO, Iowa — Those familiar with the tactics of hard-core animal rights activists suggest farmers with livestock plan ahead for potential trouble, accept...

MOBILE APPLICATION DEVELOPER - Glasgow strathclydejobsonline.co.uk 27 Aug 2013 | 03:19 pm

* Essential Technical Skills * ObjectiveC, Core Graphics, Core Animation, Foundation APIs * Xcode 4 * Interface Builder, iPhone/iPad UI * Automatic Reference Counting (ARC) and Manual Memory Managemen...

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