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Marshmallow Madness 25 May 2009 | 02:21 pm

To give me a break from all the remodeling we've been doing I decided to come up with a fun project to waste some time. That project is not the topic of this post :) As a precursor to that project, I...

Binary Maps and Data in AS3 30 Jan 2008 | 04:30 am

When talking about maps for games, XML comes up all the time. XML makes great sense with it's readibility and ease of parsing. Then I see people use XML to define their map but to save space, they con...

Austin Game Developer's Conference! 18 Aug 2007 | 01:56 am

Hi all, sorry I've not been blogging much lately. I've been super busy on some big projects. I'll start blogging a lot more soon. This is just a quick post to let everyone know that Electrotank is goi...

ElectroServer 4 Feature Request 6 Jun 2007 | 04:06 pm

As some of you know, we have been working on ElectroServer 4 for a while. We have now reached a point where we can start added user-requested features. Now is your chance to speak up and tell us anyth...

AI and Emergent Behavior Examples 4 Jun 2007 | 01:57 am

Jobe Makar has put together a great set of posts about AI and emergent behavior on his blog. They are well-worth looking at if you have an interest in this sort of thing. Game of Life Boids Boids in ...

The Pitfalls of Polling and How to Avoid Them 31 May 2007 | 04:18 am

The topic of polling has come up frequently on the FlashKit Games forum so I figured I'd do a bit of a post on it. Polling is the process by which a client application can repeatedly contact the serv...

CopyPixel is faster then Sprites? 24 May 2007 | 03:32 pm

As soon as you think you've come up with a pretty good way to do something you always find something better. So the other day I post a pretty fast AS3 example here on my blog and on the FlashKit forum...

AS3 is FAST! 22 May 2007 | 03:28 pm

I'm usually the one complaining about ActionScript performance but I have to give credit where it's due. AS3 is just plain fast. I'd been kicking around some AS3 ideas I had and ran into some pretty ...

Encrypting Variables in Memory to Prevent Hacking 19 May 2007 | 10:14 am

Previously I talked about how hackers can use memory tools to find and directly update crucial game variables on the fly. The solution to this is to encrypt those values. This means that if a hacker s...

Ensuring Data Integrity Between a Client and Server 17 May 2007 | 09:55 am

In my last post, I talked about how to secure a Flash high score board. One of the steps included SSL. Several people immediately mentioned that they don't have access to SSL. To that end, I'm putting...

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