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[Help]How to Draw a text into SpriteComponent? 27 Aug 2013 | 05:10 pm
I am going to display the player name via "SpriteComponent". What I don't know is how to draw a string directly into a Texture2D. If I could get the Texture2D with the playerName, I can set it to Spri...
lightmap issue. or normal map issue 27 Aug 2013 | 04:37 pm
Hi, I am a little desperate about this problem. It seems small, but it keeps making me wonder what I am doing wrong. I am making modular road meshes. They are modeled in Maya, "sculpted" in Mudbox an...
Camera offset 27 Aug 2013 | 03:06 pm
Hello everyone! I have my custom third person camera and I want to make this: When player press some key camera moves to right so character is no more in the middle but he is on the side. Here is my ...
SkelControlLookAt help 27 Aug 2013 | 12:48 pm
Hi, how do i set the location of the SkelControlLookAt to follow my AnimNodeAimOffset view in the y coordinate?
Interested in RANKED EXECUTION 27 Aug 2013 | 12:18 pm
Looking for some players to play ranked execution. Hit me up.
[SOLVED]UDK Crash on function call 27 Aug 2013 | 11:09 am
Hey guys, I've been having some trouble lately with crashes occurring in my game. It's a fighting game, where pawns have a MoveList which is an array of SBAttacks. SBAttacks handles the functionality...
Set Camera Target (Blend time) 27 Aug 2013 | 10:12 am
Hi there! I'm currently trying to dynamically move my camera from one point to another using the Set Camera Target node in Kismet. It works fine in that it switches the viewpoint, but I can't get the...
Frame rate lag? 27 Aug 2013 | 09:38 am
Hey guys. So my best bud and I have been gear heads since 1 love 3 anyways playing on his tv is god awful he has a 60 inch sharp and the picture is amazing but it makes the characters move like gears ...
New Special Event Idea 27 Aug 2013 | 08:41 am
Longshots and Torque Bows (no smoke or pistol to ruin it) Maybe it can be can One shot tag or something
My Ludum Dare 27 game. 27 Aug 2013 | 08:33 am
The theme for this one was, "10 Seconds". I took this theme and centered it around having the AI level up every 10 seconds, which you can tell from the countdown next to their health bar. Remember th...