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Luck In Games 7 Aug 2013 | 04:06 am
The amount and type of luck involved in a game has a profound impact on the feel of that game. Some games have no luck whatsoever, and all the variation comes from what the opponent does (chess), some...
Board Games: My New (Old) Love 1 Jul 2013 | 11:32 pm
It feels like I’ve been making and playing video games all my life. It turns out I’ve been playing board games even longer. I’ve always loved board games, but being an only child, it was always chall...
Why Am I Making Games? 3 May 2013 | 10:59 pm
A couple of weeks ago I posted my GDC micro-talk titled Why are you making games?. From the feedback I got, it seems that it resonated with a lot of people, and it also made some people stop and ask …...
Why Are You Making Games? 1 Apr 2013 | 11:28 pm
This is a written version of my 5-minute talk from the Indie Soapbox session at this year’s GDC. Why are you making games? No, I don’t mean “why are you making games?”. Also, I don’t mean “why are you...
Porting My Game Code To Mac OS 6 Jul 2012 | 02:50 am
I’m still working on prototypes. I’ve spent the last six months going through different game ideas and working on prototype after prototype. Along the way I’ve made over 20 different prototypes on iPa...
What The Rovio Deal With Casey’s Contraptions Means To Me 12 May 2012 | 05:21 am
I imagine everybody reading this already knows that we sold the Casey’s Contraptions game and IP to Rovio. They’ll be relaunching the game as Amazing Alex for iOS and other platforms soon, and putting...
Office Space 17 Jan 2012 | 10:28 am
Those who put up with my incessant chatter (or rants, depending how long I’ve gone without a run) on Twitter, know that I recently moved out of my home office and leased an office in town. This change...
Quick Tip: Working With Shaders On iOS 7 Jan 2012 | 09:13 am
I’m taking a couple of days to upgrade some of my libraries for doing prototyping both in 2D and 3D. One of the many overdue things I wanted to do, was to finally ditch OpenGL ES 1.1 and move to 2.0 e...
Big Displays: The Good, The Shiny, and The Ugly 24 Dec 2011 | 09:37 am
I remember back in the mid-90s, I went through 5 or 6 19″ CRT monitors before I found one that I thought was acceptable running at 1600×1200. I believe it was a Samsung and it even needed BNC cables t...
iCloud Demystified 23 Dec 2011 | 01:34 pm
Play a game on a device, put it down, pick up another device, and continue playing exactly where you left off. This is the future of games. That future is a reality today for some games and apps (Net...