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Building a Web App, Scriblet: 3 Data Continued 30 Aug 2012 | 05:01 pm
After some contemplation I’ve created what I hope is a suitable solution. A few tables have been added, the ‘user group’ table and the ‘user group member’ table. The ‘follower’ table has been swallowe...
Building a Web App: 2 Data 20 Aug 2012 | 06:09 am
Building a Web App: 2 Data The first step to building a database is to determine the types of resource or objects it is going to contain and the relationships between the objects. The Scriblet databas...
Building a Web App: 1 Introduction 18 Aug 2012 | 03:39 am
Building a Web App: 1 Introduction This series is about the process of building a web app: deciding on which tools, building the front and back end, designing the experience, monetisation, every aspec...
Terrabound Development Journal 1 8 Jul 2011 | 11:44 pm
Terrabound Development Journal 1 Hello and welcome to the Terrabound dev journal. The aim of the journal is to document the development of the Terrabound a horizontal shooter for Android. There will b...
Using Animations and Creating Custom Animations for Android 26 Sep 2010 | 08:18 am
Using animations in your Android applications can help create an interesting and engaging experience for your users. They can be used in games and applications in a number of ways either as a visual t...
Inverse Kinematics: Part 2 of 2 20 Sep 2010 | 02:45 am
Now on to the algorithm that requires a little mathematical understanding, the Jacobian matrix method. This method approximates the IK problem as a linear problem, which it almost is if you only chang...
Casting vs Not Casting in Strict Mode and not in Strict Mode 19 Sep 2010 | 03:49 am
Preamble Actionscript is, for the most part, a dynamically typed language, which means that the types (i.e. String, int, GameObject) of variables are checked at run-time rather than at compile-time li...
New Flash Game! Orbital 15 Sep 2010 | 04:06 am
I recently released Orbital! And submitted it to ‘Made for Mobile’ contest over at Mochimedia. Description Use gravity and well timed rocket thrusts to slingshot your ship around the planets, collecti...
Inverse Kinematics: Part 1 of 2 14 Sep 2010 | 07:22 am
Inverse Kinematics: Part 1 of 2 Inverse kinematics (IK) is the process of calculating the angles of joints required to reach from a start point to an end point. It has many uses, for example in roboti...
Using Custom Fonts in Android 24 Jun 2010 | 09:21 am
Using a .ttf or .otf font in Android is fairly straightforward. Firstly create ‘assets/fonts/’ and put the files in there. Now using Typeface.createFromAsset we can create the typeface. Typeface tf = ...