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[JASS] Removing Individual "Links" of a lightning effect array correctly 27 Aug 2013 | 03:27 pm
Say I have something along the lines of a radial lightning spell. It creates dummy units, it links them with lightning effects. If I want any of these dummies to die on collision with something else, ...
Model in fancy format 27 Aug 2013 | 03:26 pm
Hi guys, I'm looking for a war3 animated hero model (anyone will do the trick, but my preference goes to Arthas (with the hammer) :p) but I need it in Ogre3D format (.mesh/.material, see http://www.o...
[Trigger] Moving unit instantly while checking 2 things impossible? 27 Aug 2013 | 03:16 pm
Unit Group - Pick every unit in (Units in mongolgoback <gen> matching (((Owner of Diplomacy 0063 <gen>) Equal to (Picked player)) and ((Unit-type of (Picked unit)) Equal to Pikeman))) and do (Unit - M...
The dry war 27 Aug 2013 | 03:15 pm
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[JASS/AI] Vanilla Jass Header Initialization 27 Aug 2013 | 03:13 pm
Vanilla Jass Header Initialization Introduction In this tutorial, I'm going to teach you some of the variant and effective inits or initialization of the Map Header, and also a technique of mine whi...
Campaign recruites 27 Aug 2013 | 02:59 pm
I am currently developing a new campaign called "of Blood and Honor". For those who don't know warcraft lore well its the story of Tirion Foroding after 15 years of the 2nd war he is the Highlord of ...
[Trigger] Problem in autocasting 27 Aug 2013 | 02:11 pm
Hi, I have made a trigger which make the ability "Chain Lightning" auto cast on a tower. The spell has a 30% chance on every attack to cast the Chain Lightning. I am using a dummy unit. The problem...
SWTOR New Arenas Coming Soon! 27 Aug 2013 | 01:19 pm
Each of the warzone maps in Star Wars: The Old Republic has the same basic focus: Clear the objectives to win. There are no maps that just pit players against one another in a straight fight to the de...
GUI and JASS IsDestTree V1.0 27 Aug 2013 | 12:56 pm
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Weapons Arena v1.0 27 Aug 2013 | 12:38 pm
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