Jacksondunstan - jacksondunstan.com - JacksonDunstan.com
General Information:
Latest News:
How To Minimize AMF Serialization Size 26 Aug 2013 | 02:00 pm
I’ve talked about AMF serialization size before, but there’s one tip I left out. Today’s article shows you one crucial step you need to take to make sure your AMF data is packed as tightly as possible...
Introducing Timely: A Sub-Millisecond Timer 19 Aug 2013 | 02:00 pm
Whether you’re using Adobe Scout or good old getTimer, there is a fundamental limitation: all times are in whole milliseconds. This is an issue if you’re trying to measure code that executes very quic...
Get Control Over [Embed] 12 Aug 2013 | 02:00 pm
The [Embed] metadata tag has been in AS3 since the beginning, but few know how to use it fully. Today’s article shows how you can go beyond the standard usage to maximize the usefulness of [Embed]. Re...
Custom JSON Parsing with Receiver Functions 5 Aug 2013 | 02:00 pm
The built-in JSON class that debuted with Flash Player 11 has an interesting feature that few AS3 programmers know about. It turns out that JSON.parse doesn’t just take the JSON document to parse but ...
Domain Memory Opcode Performance: Reading and Writing 29 Jul 2013 | 02:00 pm
In last week’s primer on the new domain memory (“Alchemy”) opcodes the initial test showed that they couldn’t match the performance of good old Vector when writing out a lot of float/Number values. To...
An ASC 2.0 Domain Memory Opcodes Primer 22 Jul 2013 | 02:00 pm
Since January, Adobe has dropped the “premium features” requirement for Flash apps that use the “domain memory opcodes” (a.k.a. “Alchemy opcodes”) that provide low-level performance-boosting operation...
Stage3D vs. WebGL vs. AIR 15 Jul 2013 | 02:00 pm
Today’s article is in response to the many requests to include Adobe AIR in the “Flash vs. HTML5″ series of articles. While it’s not a browser-based competitor, it certainly is a competing platform on...
Flash vs. HTML5: Text Rendering Speed 8 Jul 2013 | 02:00 pm
The “Flash vs. HTML5″ series has covered bitmap drawing pretty well by now, but what about text rendering? Virtually every game has text in it and sometimes a lot. Quest text, name tags, button labels...
Flash vs. HTML5: Stage3D vs. WebGL 1 Jul 2013 | 02:00 pm
WebGL is not ready for prime time. It’s just not available on enough of the browsers people actually use for any mass-market game to seriously target it. But what if everybody used browsers that suppo...
Flash vs. HTML5: Hardware-Accelerated Bitmap Rotation and Scaling 24 Jun 2013 | 02:00 pm
Flash (mostly) won the first bitmap test against HTML5 but was then defeated once rotation and scaling entered the mix. Can Flash make a comeback by leveraging hardware acceleration via Stage3D? Today...