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Why aren’t YOU contributing to open source projects? 22 Aug 2013 | 11:12 pm
I got a lot of questions in the past why I’m not contributing my work to the cocos2d-iphone project. One of the obvious reasons being that what I did is simply too radical technically and I don’t want...
Why Using A Physics Engine For A 2D Platformer Is A Terrible Idea 8 Aug 2013 | 05:50 pm
For Kobold Kit (the Sprite Kit game engine) we’re working on Super Stick Spy, a 2D platformer game. Like so many others, we started out using the (Box2D) physics engine that’s so neatly integrated in ...
Measuring Game Engine Popularity 25 Jul 2013 | 07:36 pm
How do you measure the popularity of a game engine and compare it with others? Reminded of the TIOBE Programming Language Index and the Transparent Programming Language Popularity Index I couldn’t fin...
Kobold Kit Progress, KoboldTouch Update 12 Jul 2013 | 02:45 am
This post will be unusually short because I’m going on vacation tomorrow (July 12th) and won’t be back before July 22nd. I’ll use this post for a quick progress report on Kobold Kit. Kobold Kit Progre...
The Impact Of Sprite Kit On The Economy 27 Jun 2013 | 10:20 pm
Two weeks ago I blogged about Why Apple Created Sprite Kit and What It Means For Cocos2D. Two weeks since WWDC 2013 is also a good time to take a first look at the impact of Sprite Kit on the economy....
What goes into a game engine? A long list. 18 Jun 2013 | 12:47 am
Cocos2D is a rendering engine. Note the emphasis. 90% of what it does is draw stuff onto the screen and animate it. It adds some input processing and scheduling and the rest is up to you. A game engin...
Why Apple Created Sprite Kit And What It Means For Cocos2D 13 Jun 2013 | 09:13 pm
In case you missed the news: Sprite Kit is Apple’s 2D rendering engine for games, announced with iOS 7 at WWDC 2013 by merely mentioning it among other new APIs. A small step for Apple, a giant leap f...
Generate Tilemap Physics Collision Shapes with Cocos2D 1 Jun 2013 | 08:10 pm
You have a tilemap and you want physics collisions on it? The solution seems obvious: create a rectangle shape for every blocking tile. But ouch! This solution is not just hugely wasteful and unnecess...
Generate Tilemap Physics Collision Shapes with Cocos2D 1 Jun 2013 | 08:10 pm
You have a tilemap and you want physics collisions on it? The solution seems obvious: create a rectangle shape for every blocking tile. But ouch! This solution is not just hugely wasteful and unnecess...
KoboldTouch v6.2.2: Now with Storyboard, iCade and GameDock Support! 28 May 2013 | 01:20 am
KoboldTouch v6.2.2 is now available. New features are a iOS Storyboard template project and support for Arcade controllers like iCade (all variants), GameDock (2 Players) and compatible controllers. S...