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CTF Liveblog 9 Aug 2013 | 11:23 pm
Friday It’s 13:30 on Friday afternoon and time to start working on Capture the Flag game. After chatting with friends I have some vague title/theme ideas. In the sprites there’s this row of pieces th...
Random The Flag 4 Aug 2013 | 07:08 pm
I’m going to spend next Friday to Monday making a game. I was inspired by Oryx’s 16bit sprites, they’re a beautiful, cheap resource for game prototyping (the license is a bit confused for business pur...
Personal Workflow 19 Jun 2013 | 12:42 am
For about a year I’ve been using Trello, a free web app for organizing notes, to track my personal to-do lists across various projects. I’ve used it to create the Well-Sorted Version (which included r...
The Well-Sorted Version 31 May 2013 | 09:15 am
The Well-Sorted Version is a longtime project I recently finished. I wanted to blog a bit about the technical production of it, so please check out that link if you want this discussion to make any se...
Inheriting From Built-In Ruby Types 12 Apr 2013 | 08:02 pm
This post originally appeared on the DevMynd blog. The string is a stark data structure and everywhere it is passed there is much duplication of process. It is a perfect vehicle for hiding informatio...
Social Media for Programmers 14 Mar 2013 | 12:25 pm
A friend of mine has been accepted to DevBootcamp and I’m pleased to see the coursework is beginning even before classes. He’s not so pleased — really, he’s puzzled by the emphasis on social media: S...
Backpack Criteria 12 Mar 2013 | 05:02 am
I spent all of 2011 traveling through interesting cities in the U.S. and Canada with a small backpack. I put a lot of thought into what I needed, so I wanted to share that in case anyone else finds it...
Why I Rarely Use HABTM 5 Jan 2013 | 04:31 am
I was chatting with Kori Roys about database design and I mentioned offhandedly that I almost never use has_and_belongs_to_many in Rails. Kori’s ears perked up and he asked why that is. I’ve been pon...
Solving vs. Fixing vs. Introspecting 1 Jan 2013 | 03:54 am
I liked this blog post Solving vs. Fixing (via). In my first job out of college I did support and maintenance on a medium-sized (250kloc) system that had spent a year looked after by a developer who o...
FTL: Simulationism Lost 18 Sep 2012 | 08:50 pm
All weekend I’ve been captaining a series of (mostly doomed) Trek-like starships in FTL, a new indie game. The gameplay is mostly derived from time management and roguelike games (more on that later),...