Tech-wanderings - tech-wanderings.com - Tech-Wanderings of Greg Holsclaw
General Information:
Latest News:
Quick Tips for Django and Heroku, Static Files and Multiple Environments 17 Jun 2013 | 07:44 am
For a quick publicly facing Django prototype I decided to use Heroku.com. For low use, it is free, and they have plenty of good docs to get you started, and masses of add-ons, many of which have free ...
Python and Django 12 Jun 2013 | 01:34 am
'Sure, why not', I said to myself. To keep extending my skill set in the tech industry is a must, so I decided that as I transition back to webapps from iOS apps, I would learn something new as I crea...
Changes Ahead 1 Jun 2013 | 01:02 am
Things have gone a bit silent here lately. The main reason is that I have been doing an evaluation of what I have been working on and where I wanted to go with my skill set. While making iOS games fo...
Deadlines, and Indie Experience 19 Dec 2012 | 06:32 am
Deadlines. Love them or Hate them. Evil things that demand overtime from underpaid artists and engineers, or the only thing producers can use to nail down those creative types to actually deliver asse...
Phases of Level Polish on Lab Bunnies 25 Oct 2012 | 09:16 am
Having not taken a regular course of level design outside those offered by the experiences of life and trial and effort, I now endeavor to document the phases of level design and polishing that went i...
You Won't be a Good Manager if Can't Let Someone Go 24 Oct 2012 | 08:52 am
Paging Donald Trump!!! read more
The App Store Playbook - My Interview 19 Oct 2012 | 09:40 am
Earlier this year I was glad to offer an interview with Shane Lee at Beginning iOS Dev while I making Lab Bunnies. He has packaged my interview, and 8 other indie developers including @DeneCarter Crea...
Lab Bunnies Coming Oct 25th 19 Oct 2012 | 04:19 am
We at Skejo Studios are glad to announce our debut title Lab Bunnies, which weaves the story of the first, super smart, cloned sheep, crafting their own creations, cloned bunnies. But as they experime...
Operation: Eradicate Financials Three Months In 5 Jun 2012 | 05:52 am
Operation: Eradicate, has been in the AppStore a bit over three months now, and I wanted to give a report of the ups and downs regarding the financial outlook of the game. Eradicate was a great game f...
Marketing Post-Mortem, Operation: Eradicate 20 Mar 2012 | 08:52 am
Following up on the Development Post-Mortem I wrote for our new iOS game, I wanted to give a quick look into how our marketing push was planned and how the first few weeks of sales went. Though I am ...