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CPU Part 2 22 Sep 2012 | 03:42 pm

I have managed to get the basic “cpu” operational after a bit of debugging and rewiring. I have also added some status leds for the A register (top of the picture) and a manual clock button so that I ...

ALU continued … the CPU part 1 20 Sep 2012 | 11:27 pm

I have started to connect the instruction decoder and the two registers that are going to the form the main parts of the cpu. All the necessary parts are on the board, I just have to connect them to e...

ALU 20 Sep 2012 | 01:56 am

Here is a nice picture of the ALU that I am building. It’s 8-bit and can add two number’s or do a bitwise and on them. I am going to add functionality to negate one or both inputs and/or the output, t...

Unnamed Space Shooter 24 Jun 2011 | 08:34 am

Here are a couple of screen-shots from a Freespace like space shooter that I have been developing for the last six months.  I am using Unity3d and C# to create the game. There is only one mission in t...

RymdspeletHD has been released! 24 Jan 2011 | 10:50 am

Hi, I have just released the final version of my latest game RymdspeletHD, (that’s Swedish for “The Space Game HD”). It’s your standard asteroids-like space shooter with a few nice features such as ...

Multi-colored characters 30 Jul 2010 | 10:22 am

I just branched my standard shader into a special character shader that allows three areas to have different colors per mesh instance – skin, hair and eye color. I have also modified the terrain shad...

Continuing the conversation 1 Jul 2010 | 09:24 pm

Worked a bit more on the conversation editor. Line links can now be established and broken, the “l” button and the “b” button. Lines can also be moved up and down on the same level using the left and ...

Starting a conversation 1 Jul 2010 | 08:18 am

I am working on a rpg in the style of Baldur’s Gate and Dragon Age. An important part in these kind of games is the conversation system. The conversations are not just simple one liners but they branc...

A haskell interpreter in Javascript 19 May 2010 | 10:36 pm

The report for my bachelor thesis has just been completed, a Haskell interpreter written i Javascript. We were four people working on this project and my main responsibility was to make the parser, th...

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