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Epic Kite Day 23 Oct 2012 | 02:33 am
Epic day flying kites.
Young Game Designer’s Week – Day 5/5 11 Aug 2012 | 12:04 am
The week is complete! This afternoon was crunch time as we made sure all students finished their games and tested them as much as possible. Those who had finished helped play-test each other’s game fo...
Young Games Designer’s Week – Day 4/5 10 Aug 2012 | 01:10 am
Day 4 complete. At the start of today I introduced the idea of “Feature Lock”, meaning the deadline for implementing new features. Our feature lock deadline is the end of today. Tomorrow (the last day...
Young Game Designer’s Week : Day 3 9 Aug 2012 | 12:36 am
Day 3: All the students are well into their own game production now. Today featured a lot less teaching up on the big projector and more one-to-one time with each student tackling the challenges uniqu...
Young Game Designer’s Week – Day 2 8 Aug 2012 | 02:07 am
Day 2 complete! This morning I covered a lot of ground. By lunchtime I wanted all the students to have come up with a simple game design document showing the plan what would be in their game. First of...
Young Game Designer’s Summer School – Day 1 Complete 7 Aug 2012 | 02:40 am
Day 1 complete! The starting skill level of the students is little-to-no experience with Unity or game programming. Some of them have done a little coding in other languages, and some have done some q...
Young Game Designer’s Week – Summer School 7 Aug 2012 | 02:33 am
This morning saw the start of Young Game Designers Summer School at South Hill Park’s UK Digital Media Centre. I’m leading this week-long course as we see whether ten teenagers (14-18 years) can learn...
Code Optimization in Unity : Part 2 6 Aug 2011 | 05:11 am
“By measurement to knowledge” So, in part 1 we saw a few examples of the output from the Profiler window in Unity Pro. If you have Pro, this built-in profiler can be incredibly useful in determining ...
Code Optimization in Unity : Part 1 26 Jul 2011 | 08:30 pm
“Code Optimization” : the pursuit of modifying code to work more efficiently. Optimizing code in general can be a controversial subject, and upon wading into the topic even ankle-deep, you are bound ...
Damage Control 3 Feb 2011 | 11:16 pm
Hello all, Just posting to announce a new game that I recently finished working on at Skive. It’s another Unity 3D game, called “Damage Control“. ,It’s a much smaller production than our previous Uni...